Article

GAME OF THRONES IN CLASS. EFFECT OF GAMIFICATION ON AMOTIVATION AND PERCEIVED QUALITY🔗

JUEGO DE TRONOS EN EL AULA. EFECTO DE LA GAMIFICACIÓN EN LA AMOTIVACIÓN Y EN LA CALIDAD PERCIBIDA🔗

Spanish Full Article Citation

AEDEM Best Paper Award in Competency and Collaborative Learning in Higher Education 2019
XXVIII International Conference of the European Academy of Management and Business Economics
 

Author(s)🔗

Jorge Pelegrín-Borondo , Universidad de La Rioja, Spain
Yolanda Sierra-Murillo , Universidad de La Rioja, Spain
Cristina Olarte-Pascual , Universidad de La Rioja, Spain
Alba García-Milon , Universidad de La Rioja, Spain

https://doi.org/10.35564/jmbe.2020.0006

Abstract🔗

The loss of students’ motivation (amotivation) is among the most important problems in academic centers. Nowadays, it is still unknown if gamification diminish the loss of students’ motivation and if it affects the perception of the teaching quality in the classroom. This paper develops an exploratory investigation based on a sample of 57 students, from two subjects, from two different degrees, to analyze whether gamification influences motivation and the perception of the teaching quality in the classroom. Results show that gamification not always reduce amotivation and it may even cause an increase in amotivation. Moreover, the influence of gamification depends, among other possible factors, on the teacher, also, gamification has no influence on the teaching quality perception in the classroom. These results open important research lines for future works.

Keywords
gamification, amotivation, service quality perception, teaching quality

Resumen🔗

La pérdida de motivación de los estudiantes por sus estudios (amotivación) figura entre los problemas más importantes a los que se enfrentan los centros docentes. Actualmente se desconoce si la gamificación permite limitar dicha pérdida de motivación de los estudiantes y si afecta a la percepción de la calidad de la docencia en el aula. En el presente trabajo, se desarrolla una investigación exploratoria a partir de una muestra de 57 estudiantes, de dos asignaturas, de dos Grados diferentes, analizando si la gamificación influye en la amotivación y en la percepción de la calidad de la docencia en el aula. Los resultados muestran que la gamificación no siempre reduce la amotivación, sino que, incluso, puede provocar un aumento de dicha amotivación, que la influencia de la gamificación depende del profesor, entre otros posibles factores, y que la gamificación no influye en la percepción de la calidad de la docencia en el aula. Estos resultados abren importantes líneas de investigación en las que profundizar en futuros trabajos.

Palabras clave
gamificación, amotivación, percepción de la calidad de servicio, calidad de la docencia

Received
9 January 2020

Accepted
6 March 2020

Copyright
This is an open access article under the CC BY-NC license.

Citation🔗

Pelegrín-Borondo, J.; Sierra-Murillo, Y.; Olarte-Pascual, C.; & García-Milon, A. (2020). Game of thrones in class. Effect of gamification on amotivation and perceived quality. Journal of Management and Business Education, 3(1), 72-89. https://doi.org/10.35564/jmbe.2020.0006

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